| My guide to stronger buildings techs | |
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+3Evil_Vegito [bMF]::Odysseus Jake 7 posters |
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Jake
ID : 376747 Posts : 89 Points : 115 Reputation : 4 Join date : 2009-08-30 Age : 33 Location : Kerala, India.
| Subject: My guide to stronger buildings techs Wed Sep 28, 2011 7:25 pm | |
| This guide is about 'masons' and 'architects' tech and is a JPEG file. It consists of screenshots from tests i did in the editor. Hopefully it will help those who have not understood the usefulness of those 2 techs. I realized the importance of those 2 techs a few weeks ago when one guy countered my fast earthquake strategy on tiny map by researching those techs. Till then i had thought that earthquake could win any match on tiny map. Download here: http://www.pclive-assistance.fr/share/files/get/VmM_yXwtTt/btguide.jpg btw, Rage, am i allowed to upload that there? EDIT: Instructions on how to use1) Save image to computer and open it. View in full screen recommended. 2) Zoom in till you can see things clearly or right click on image, and then click 'zoom actual size' if you are using ACDSee. 3) Pan the image till you can see the top left corner. Look at the screenshot near the top left corner. Then follow the arrows. The idea is just this : One screenshot shows you how your town was before an earthquake, next screenshot shows you how it looks like after an earthquake. One screenshot shows you how your town center is before collossus attack, the next screenshot shows you how it will look like after the collossus attack. If there is a little picture of 'masons tech' (a hammer) next to a sceenshot, then it means that 'masons technology' has been applied to the buildings in that particular screenshot. If you see repairers in any screenshot, then that means they have been repairing throughout the attack. Please feel free to ask here if you don't understand something. EDIT 2: If you dislike it, then please tell me why, so that i may improve.
Last edited by Jake on Fri Sep 30, 2011 1:22 pm; edited 6 times in total | |
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[bMF]::Odysseus
ID : 481623 Posts : 534 Points : 598 Reputation : 8 Join date : 2010-01-29 Age : 34 Location : India
| Subject: Re: My guide to stronger buildings techs Thu Sep 29, 2011 8:27 am | |
| yea its absolutely right place to post... but its lil complicated to understand wht pucs r explaining specially for new ppl...try describing it a lil...i guess it will make it easy bt gud job anyways bro... a super '+' vote for u (i am writing coz my vote option is disabled so i cant vote lolz)
Last edited by [bMF]::Odysseus on Thu Sep 29, 2011 8:55 am; edited 1 time in total | |
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Evil_Vegito
ID : 366877 Posts : 851 Points : 916 Reputation : 5 Join date : 2009-07-29 Age : 30 Location : India
| Subject: Re: My guide to stronger buildings techs Thu Sep 29, 2011 8:47 am | |
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[bMF]::Odysseus
ID : 481623 Posts : 534 Points : 598 Reputation : 8 Join date : 2010-01-29 Age : 34 Location : India
| Subject: Re: My guide to stronger buildings techs Thu Sep 29, 2011 8:58 am | |
| - Evil_Vegito wrote:
- A very handy research.
thts for sure fortified tc with both these research rocks lol... | |
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Jake
ID : 376747 Posts : 89 Points : 115 Reputation : 4 Join date : 2009-08-30 Age : 33 Location : Kerala, India.
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Evil_Vegito
ID : 366877 Posts : 851 Points : 916 Reputation : 5 Join date : 2009-07-29 Age : 30 Location : India
| Subject: Re: My guide to stronger buildings techs Thu Sep 29, 2011 12:54 pm | |
| Also mention when to upgrade the techs for each civilization. | |
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Jake
ID : 376747 Posts : 89 Points : 115 Reputation : 4 Join date : 2009-08-30 Age : 33 Location : Kerala, India.
| Subject: Re: My guide to stronger buildings techs Thu Sep 29, 2011 2:15 pm | |
| - Evil_Vegito wrote:
- Also mention when to upgrade the techs for each civilization.
Yikes, i don't really know. In the expert recs, i see them getting it just as their fourth resource is getting attacked - which is their town center. I think that is the best time to get it. What do you guys think? | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: My guide to stronger buildings techs Fri Sep 30, 2011 1:05 pm | |
| Of course jake you're allowed to upload such files in the host website!
You are a hard worker, thanks again for sharing tips. | |
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Jake
ID : 376747 Posts : 89 Points : 115 Reputation : 4 Join date : 2009-08-30 Age : 33 Location : Kerala, India.
| Subject: Re: My guide to stronger buildings techs Fri Sep 30, 2011 1:19 pm | |
| Thank you for the compliment dude. I just had some free time. | |
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[TwlsTeD]PitLord
ID : 12324 Posts : 396 Points : 454 Reputation : 7 Join date : 2010-01-25 Age : 28 Location : Earth
| Subject: Re: My guide to stronger buildings techs Fri Sep 30, 2011 3:02 pm | |
| everybody knows that an earthquake can easly destroy a town center...and who sends only 1 colosus to atack ? and also the hero gets stronger in classic/heroic/mythic | |
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Jake
ID : 376747 Posts : 89 Points : 115 Reputation : 4 Join date : 2009-08-30 Age : 33 Location : Kerala, India.
| Subject: Re: My guide to stronger buildings techs Fri Sep 30, 2011 3:14 pm | |
| - PitLord wrote:
- everybody knows that an earthquake can easly destroy a town center...and who sends only 1 colosus to atack ? and also the hero gets stronger in classic/heroic/mythic
Earthquake won't destroy a town center with masons and architects. Saving that +15 or +20 population could be key to victory. Those techs reduce the damage done by a % irrespective of how many collossus you attack with. Sure, you could send more collossus as your eco grows, but remember that at the same time the number of repairers also increases, not always 3 as in guide. | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: My guide to stronger buildings techs Sat Oct 01, 2011 6:34 pm | |
| In dm we tend to destroy hades TCs even with 2 forts around it using only EQ... | |
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Jake
ID : 376747 Posts : 89 Points : 115 Reputation : 4 Join date : 2009-08-30 Age : 33 Location : Kerala, India.
| Subject: Re: My guide to stronger buildings techs Sat Oct 01, 2011 8:38 pm | |
| - Jake wrote:
- Earthquake won't destroy a town center with masons and architects
Damn, i just realised that it totally depends on the buildings surrounding the town center too. Earthquake destroys a lone town center with masons and architects. I tested in editor and observed that for Hades, if there are 7 houses in earthquake area of effect, TC just survives. Each house contributes about 500 hp damage reduction to surviving TC. By adding a lot of houses or granaries or anything, you can make your TC virtually immune to an earthquake. Looks like fortresses contribute only 50% of their hp towards damage reduction. Thanks Naka and Pitlord. | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: My guide to stronger buildings techs Sat Oct 01, 2011 9:25 pm | |
| Now you hit the nail on it's head. | |
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[Bo0T]Hell_Mirage
ID : 532021 Posts : 857 Points : 939 Reputation : 10 Join date : 2009-09-12 Age : 109 Location : Pluto
| Subject: Re: My guide to stronger buildings techs Tue Oct 04, 2011 11:08 am | |
| - Jake wrote:
Damn, i just realised that it totally depends on the buildings surrounding the town center too. Earthquake destroys a lone town center with masons and architects.
I tested in editor and observed that for Hades, if there are 7 houses in earthquake area of effect, TC just survives. Each house contributes about 500 hp damage reduction to surviving TC. By adding a lot of houses or granaries or anything, you can make your TC virtually immune to an earthquake. Looks like fortresses contribute only 50% of their hp towards damage reduction.
Thanks Naka and Pitlord. Yes, even if Hades TC has more hitpoints than other civ's TC's, it will still collapse to EQ if there aren't much buildings surrounding it. But, as Atty's TC are considered as most vulnerable, they can be destroyed even if it has 3 Manors (+Masons & Architects) | |
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| My guide to stronger buildings techs | |
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