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 New aot fan patch team assembly in progress

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[Bo0T]Nakamura***^



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PostSubject: New aot fan patch team assembly in progress   Tue May 22, 2012 12:29 am

As the title says, I've started an initiative of re-starting the very populat fan patch project.
The goal is to make a patch that will balance our beloved game out sufficiently so you will be able to play any god, and also have uses for currently useless minor gods.

Now, in the coming months of work there won't be much for you to see, because testing will stay private.
However when we are done, voobly will release our fan patch and make every player in the lounge download it.

I guess this would be the ultimate reason to use voobly.

Just posting this so that you all know about this.

Wish us luck, so we don't die off and split like the former balance team.
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RageNrOx
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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 22, 2012 12:49 pm

Yeah, it's a very hard and laborious job you're undertaking.

It would be the final touch of this great game!
In the meantime, add some anti-cheats if you can and AOM will be perfect^^

GOOD LUCK cheers

PS : this one must be a good basis for you... have to find its sources and work from them
http://rts-sanctuary.com/The-Titans/showtopic=122269

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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 22, 2012 3:28 pm

RageNrOx wrote:


PS : this one must be a good basis for you... have to find its sources and work from them
http://rts-sanctuary.com/The-Titans/showtopic=122269

Yes , DragonQ's fan patch is the basis

[Bo0T]Nakamura***^ wrote:
As the title says, I've started an initiative of re-starting the very populat fan patch project.
The goal is to make a patch that will balance our beloved game out sufficiently so you will be able to play any god, and also have uses for currently useless minor gods.

Now, in the coming months of work there won't be much for you to see, because testing will stay private.
However when we are done, voobly will release our fan patch and make every player in the lounge download it.

I guess this would be the ultimate reason to use voobly.

Just posting this so that you all know about this.

Wish us luck, so we don't die off and split like the former balance team.


Voobly will implement the fan patch as the default one only if enough players and moderators + staff agree that it is a good idea.

This largely depends on the polls that need to be made for the major changes in the game, among other things .

Even if this is not accomplished ,people who want to could still use it on Gameranger .

If the fan patch gets completed , it will be posted here on this forum for people to download Wink .

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PostSubject: Re: New aot fan patch team assembly in progress   Wed May 23, 2012 1:20 pm

If knows something about programming and/or aom coding, we'd be happy to see you guys on the team.
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PostSubject: Re: New aot fan patch team assembly in progress   Thu May 24, 2012 7:55 am

omg i love you naka !!!!!!!!!!!!!
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PostSubject: Re: New aot fan patch team assembly in progress   Thu May 24, 2012 9:31 am

[Bo0T]Nakamura***^ wrote:
If knows something about programming and/or aom coding, we'd be happy to see you guys on the team.

Maybe Rage will like to share his ideas for the FP?
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PostSubject: Re: New aot fan patch team assembly in progress   Thu May 24, 2012 1:03 pm

I think you first have to find programmers and see what's possible to do.

Many people have already tweaked their game (UI, Shortcuts...) and know the mechanics of the game files.

After that, we could create topics here and on sanctuary to find out the best ideas people can bring to this project and rate them with an improvement-popularity/difficulty ratio.

Then, build as quickly as possible a balanced version (that's the main aim of the project) and spread it immediately. With releases, improve it step by step and include functionnalities.

BTW, voobly has already craked the game to include the report and stats upload. They have decompiled the .exe file to a source that, once compiled, works and is stable. They've probably done the same with some .dll files.
You should try to get these sources.
DragonQ must have a great experience, it would be great to have him in your team.

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PostSubject: Re: New aot fan patch team assembly in progress   Sat May 26, 2012 10:49 am

I think you guys should bookmark this forum section of the fanpatch forum 11
http://aom-fp.forumotion.com/f11-releases

Changelogs posted. I'm learning to alter upgrades right now. Same about god powers.
Until now i can change any unit stat in a matter of seconds.
For those who are lazy to check, here is the current list of changes. All changes are in, the version only shows when i uploaded it (higher number = later upload)
Spoiler:
 
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PostSubject: Re: New aot fan patch team assembly in progress   Sun May 27, 2012 12:05 am

Can you break this whole fanpatch into small pieces and explain. Its not like theres more than 1 way of understanding the context of a new patch but i'd be interested on hearing a more detailed info of what exactly are you doing.
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PostSubject: Re: New aot fan patch team assembly in progress   Sun May 27, 2012 8:56 am

[Bo0T]Nakamura***^ wrote:
I think you guys should bookmark this forum section of the fanpatch forum 11
http://aom-fp.forumotion.com/f11-releases

Changelogs posted. I'm learning to alter upgrades right now. Same about god powers.
Until now i can change any unit stat in a matter of seconds.
For those who are lazy to check, here is the current list of changes. All changes are in, the version only shows when i uploaded it (higher number = later upload)
Spoiler:
 

omg bro dude your are so fucking awesome
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PostSubject: Re: New aot fan patch team assembly in progress   Sun May 27, 2012 10:42 am

Hey, great job NAKA, There seems to be relevant changes but it's quite hard to quickly understand what the fan patch does and I have an idea how to present your changes :

Make a table.
For each unit, building, power, list the different parameters in columns and write the default (original) value and the change between brackets.
And, finally use colors to bring out these changes : green if it's cheaper or better armored.., red if worse and black if there's no change.

Example:
Unit Food Wood Gold favor
Ulfsark 50(+10) 0 30(-10) 0

Then group these units by gods or type... you have to find the best arrangement for the changes - to a unit can be compared with other units in order to reveal the usefulness and impact of the change.

BTW, is there an excell spreadsheet to simulate fights with these new parameters and then accelerate the test phases?

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PostSubject: Re: New aot fan patch team assembly in progress   Sun May 27, 2012 5:36 pm

Gud job naka and company ^^
i dont know much abt editing the game and stuff like tht...but i can give it a try once anyone tells or teach me how to do lol XD
Though i can help with other attributes theoretically (like balancing and creating new units etcetc)

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PostSubject: Re: New aot fan patch team assembly in progress   Mon May 28, 2012 1:13 am

[bMF]::Odysseus wrote:
Gud job naka and company ^^
i dont know much abt editing the game and stuff like tht...but i can give it a try once anyone tells or teach me how to do lol XD
Though i can help with other attributes theoretically (like balancing and creating new units etcetc)

There are guides on AoM heaven , you could use that for a basic understanding . You're welcome to join anytime .

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PostSubject: Re: New aot fan patch team assembly in progress   Mon May 28, 2012 11:28 am

Rage : I spent a horrible amount of time implementing these changes.
I don't have the patience to make a table.
Unless someone else does...
Anyway, attributes will change as we go.

Fanpatch forum to those who want to understand what is done and for what reason : http://aom-fp.forumotion.com/


New changelog :
Spoiler:
 
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PostSubject: Re: New aot fan patch team assembly in progress   Mon May 28, 2012 3:09 pm

it seems as if about 75% of those are unnecessary or basically completely pointless
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PostSubject: Re: New aot fan patch team assembly in progress   Mon May 28, 2012 7:43 pm

AoL_Iron_maiden wrote:
it seems as if about 75% of those are unnecessary or basically completely pointless
AFAIK most of the changes are based on the fact that a lot of things in aot are useless.
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PostSubject: Re: New aot fan patch team assembly in progress   Mon May 28, 2012 11:52 pm

dude you guys are not going about this in a prudent manner..... wayyy too much wayyy too fast
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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 12:23 am

AoL_Iron_maiden wrote:
dude you guys are not going about this in a prudent manner..... wayyy too much wayyy too fast

it probably just looks like its being done to fast cuz naka is putting in a horrible amount of time
into it which means he is working on it a lot meaning he is doing a lot in a little lol
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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 3:12 am

dude they're throwing together like literally 100 changes without any testing whatsoever. that's not a methodical nor effecctive way of doing anything
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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 5:36 am

AoL_Iron_maiden wrote:
dude they're throwing together like literally 100 changes without any testing whatsoever. that's not a methodical nor effecctive way of doing anything

well, on that site that nakamura gave, they had people posting if whether there was any mistakes or not, timaeus commented and said it was good and from what i have seen so its good so far lol
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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 6:33 am

think of it like this, death.
try to bake a big, lavish wedding cake in an hour or two. If you just throw in a whole bunch of ingredients that you think sound right without measuring, without mixing, without this, without that, then you try and bake that.... you will end up with an atrocity, not a wedding cake.

They're throwing all these ideas into a mixing pot and plan on it just working with a little testing...
No, thats not how you bake things, thats not why recipe books are prevalent, thats why it takes so long to create a new game. Now of course they're not creating a new game..... but they began this less than a week ago....
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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 7:15 am

AoL_Iron_maiden wrote:
think of it like this, death.
try to bake a big, lavish wedding cake in an hour or two. If you just throw in a whole bunch of ingredients that you think sound right without measuring, without mixing, without this, without that, then you try and bake that.... you will end up with an atrocity, not a wedding cake.

They're throwing all these ideas into a mixing pot and plan on it just working with a little testing...
No, thats not how you bake things, thats not why recipe books are prevalent, thats why it takes so long to create a new game. Now of course they're not creating a new game..... but they began this less than a week ago....

touché Smile
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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 10:12 am

AoL_Iron_maiden wrote:
dude they're throwing together like literally 100 changes without any testing whatsoever. that's not a methodical nor effecctive way of doing anything

Glad to see you coming back here atleast for this Very Happy .

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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 12:33 pm

Lets trust their work and judge from the result, not from the method even if you don't agree theirs.

I would personnally be more prudent and go step by step but we don't know how they proceed and they spend a lot of time, the job can be done.
BTW, it would be nice to organize testing sessions once a week (or the rate you want) to get a decent feedback.

About table, I'll try to make something if I have time and present you it naka, I think it can be an interesting tool (monitoring and summary) for this kind of project.

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PostSubject: Re: New aot fan patch team assembly in progress   Tue May 29, 2012 12:58 pm

RageNrOx wrote:

Make a table.
For each unit, building, power, list the different parameters in columns and write the default (original) value and the change between brackets.
And, finally use colors to bring out these changes : green if it's cheaper or better armored.., red if worse and black if there's no change.

Example:
Unit Food Wood Gold favor
Ulfsark 50(+10) 0 30(-10) 0

I agree with Rage.
It will look better and easier to understand what exact changes(with colours, catchy) you have done in the FP with a table.
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PostSubject: Re: New aot fan patch team assembly in progress   Today at 9:57 am

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