| New aot fan patch team assembly in progress | |
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+4death [Bo0T]Lucifer***^ RageNrOx [Bo0T]Nakamura***^ 8 posters |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Tue May 29, 2012 1:09 pm | |
| Rage if you would do that... man we all would greatly appreciate it. But please do not waste your time now. Do it when we have a solid release. I'll contact you when that happens.
About our methods : I've stopped implementing new changes yesterday. I tested the deathmatch changes very carefully, and adjusted them until they were good. And I don't ask for any less from my team. They will do the same, starting now. So like i said, no more new changes until huge testing has been done.
Also consider that most of the changes effect things that are rarely seen in the game. Like upgrade costs for "useless" techs. Now people will actually use some of them. Those changes don't need hard testing, because they are simply useless as it was. of course they will need fine tuning.
It all is under control, no outrageous changes have been made in my opinion. | |
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AoL_Iron_maiden
ID : 1203937 Posts : 350 Points : 384 Reputation : 10 Join date : 2011-10-10
| Subject: Re: New aot fan patch team assembly in progress Wed May 30, 2012 4:26 am | |
| just because they're not outrageous does not mean you can start tweaking every possible little miniscule aspect..... its like.... would you rather get your head blown off with a shotgun or would you rather get shot 100 times by a pistol..... both will undoubtedly kill you as an ending result. yet ANOTHER top, experienced, unbiased player (vogus) has once again reiterated what some of us have been saying about proper methods.
setting aside the fact that there are waayyy too many changes.... there is also the important issue of you guys severely rushing these changes.... its been a matter of a few days since this started, naka...... days. and already jollyman is posting these topics about changes after playing a game or two.... that is fucking insane, man... absolutely insane. Given the amount of changes you made, it should take a matter of months of "testing" to properly assess the changes made. it's unorganized insanity, man. | |
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death
ID : 1451210 Posts : 944 Points : 1201 Reputation : 15 Join date : 2010-02-10
| Subject: Re: New aot fan patch team assembly in progress Wed May 30, 2012 5:57 am | |
| - AoL_Iron_maiden wrote:
- just because they're not outrageous does not mean you can start tweaking every possible little miniscule aspect..... its like.... would you rather get your head blown off with a shotgun or would you rather get shot 100 times by a pistol..... both will undoubtedly kill you as an ending result.
yet ANOTHER top, experienced, unbiased player (vogus) has once again reiterated what some of us have been saying about proper methods.
setting aside the fact that there are waayyy too many changes.... there is also the important issue of you guys severely rushing these changes.... its been a matter of a few days since this started, naka...... days. and already jollyman is posting these topics about changes after playing a game or two.... that is fucking insane, man... absolutely insane. Given the amount of changes you made, it should take a matter of months of "testing" to properly assess the changes made. it's unorganized insanity, man. damn lol | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Wed May 30, 2012 8:37 am | |
| 25% dm changes, 40% useless tech changes this leaves 35% actual balance changes. Post your thoughts about any of those. We listen to people's opinion, not general attacks though. | |
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AoL_Iron_maiden
ID : 1203937 Posts : 350 Points : 384 Reputation : 10 Join date : 2011-10-10
| Subject: Re: New aot fan patch team assembly in progress Wed May 30, 2012 9:38 am | |
| i have been posting my opinions interspersed throughout all my criticizing. btw, norse ballista either need more hp, or more hack/pierce armor. Thats nice that they have 1 more attack vs buildings.... but that's barely gonna do squat if some fuckin chariots can take one out in just couple of seconds.
dude if you nerf all these big changes like mercs and turma med upgrade, etc... then that already effects basically everything in the game. you gotta start with main things like that, establish how it might ALREADY effect different upgrades/minor gods etc, then continue on. Oedy gave the example of throwing dice..... you guys have a fuckload of dice being thrown right now with an extremely ambiguous goal of "balance"..... how the hell is that going to procure any sort of organized data? | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: New aot fan patch team assembly in progress Wed May 30, 2012 12:39 pm | |
| In the other hand maiden, changes can't be tested independantly because, as you said, each of them will change the whole game dynamic.
They're currently pointing out each problem of the game, the main ones from what I saw, and try to find the best solution to solve them without creating other unbalances. The method is here even if it seems unorganized because they work quite fast and go in all directions (that would require a lot of time to follow and understand all this team job). The main problems have been appoached and solutions were proposed.
BTW, I repeat that it's better not to change the game basis (powers, associated ages, ...) but rather balance it with coefficients.
Anyways, I think it's now the time of testing. There is a batch of changes that aim to fix most of the game unbalances. So this is the basis of the fan patch. Let's have a testing session with it and check the differences with 1.03.
Only then, we'll be able to judge it and try to trigger the last details.
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Testo
ID : 919 Posts : 11 Points : 15 Reputation : 0 Join date : 2012-05-10
| Subject: Re: New aot fan patch team assembly in progress Wed May 30, 2012 1:18 pm | |
| Looks like theres no real planning. Just ideas that are instantly implemented and later on maybe tested. This will just break the game and that will be beyond repair becouse no one remembers all those changes. They should carefully plan every change and think the consequences for every possible aspect, then implement and test it.
That looks like they are trying to have a baby in 2 months instead of 9. And you know what kind of spermy and bloody abomination comes out.... | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Wed May 30, 2012 5:58 pm | |
| - Testo wrote:
- Looks like theres no real planning. Just ideas that are instantly implemented and later on maybe tested. This will just break the game and that will be beyond repair becouse no one remembers all those changes. They should carefully plan every change and think the consequences for every possible aspect, then implement and test it.
That looks like they are trying to have a baby in 2 months instead of 9. And you know what kind of spermy and bloody abomination comes out.... Dude i smoothed out dm imbalance in 8 days by a degree you can't even imagine. The current imbalance is about 40% of the old one. Why can't the supremacy changes have the same effect? | |
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AoL_Iron_maiden
ID : 1203937 Posts : 350 Points : 384 Reputation : 10 Join date : 2011-10-10
| Subject: Re: New aot fan patch team assembly in progress Thu May 31, 2012 4:07 am | |
| honestly? because sup is a bit more of a complete and complex game. I'm not trying to dig on deathmatch or anything, you know that (i'm a fan of dm, ffs haha). anyways sup seems to be start to finish whereas dm is basically just finish.
@rage: ya, i didn't mean that they should go 1 change at a time... that'd be silly. But it'd be more prudent to take "main" changes like mercs and such that are undoubtedly unbalanced, and changing those first. then see how the game turns out, then make changes on the patched game. if that makes sense, first patch the game with obvious changes, then patch the patched game. Currently, they're making ALL of the changes based on the current game.... well with a few main changes, the game will completely change... so the next batch of changes need to be based on the new patch, not the one they started from... does that make sense? | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: New aot fan patch team assembly in progress Thu May 31, 2012 12:39 pm | |
| 1, of course. I hope they're going to do so. | |
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AoL_Iron_maiden
ID : 1203937 Posts : 350 Points : 384 Reputation : 10 Join date : 2011-10-10
| Subject: Re: New aot fan patch team assembly in progress Thu May 31, 2012 4:28 pm | |
| they aren't, thats the issue, though. they're patching everything based off the current state of the game.... it's too much too fast.
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Thu May 31, 2012 6:25 pm | |
| We added changes that were obviously needed. The testing phase has started and look what has been done since then. 3 changes to existing changes? lol... Until you can prove that the current patch created a broken game, i wouldn't take these comments seriously. | |
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AoL_Iron_maiden
ID : 1203937 Posts : 350 Points : 384 Reputation : 10 Join date : 2011-10-10
| Subject: Re: New aot fan patch team assembly in progress Thu May 31, 2012 7:16 pm | |
| dude... the point is not to prove you wrong... the point is that there is a prudent way of doing this... and thats not what you're doing. the prudent way is how you can effectively and efficiently create this patch (or patches) and ensure that it'll work, instead of fishing through a sea of possibilities | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: New aot fan patch team assembly in progress Wed Jun 06, 2012 9:09 pm | |
| How are the tests?
do you need more players to get feedback? | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Wed Jun 06, 2012 11:52 pm | |
| Yes, please. The more, the merrier. And check this out, change of plans here. Copied my post from rts sanctuary : Alright. The fanpatch project went through a change of pace. I decided to fix a couple more bugs, and release a version with the most crucial supremacy changes, and the deathmatch exclusive changes. Now you got what you wanted. Time to get involved actively. Change log (version 0.1) : Bugfixing : - Spoiler:
Hippolyta minion conversion bug fixed
Healing spring decontruction bug fixed
Fixed a bug regarding docks being unable to shoot at certain water myth units
Changed the basic unit stance (on spawning) of Leviathans from defensive to aggressive
Fixed the Satyr accurate shot special (gave it a track rating of 7)
Hippolyta's accuracy properties made equal with Odysseus'
Overall balance changes : - Spoiler:
Reduced all wall repair speeds to 45% Increased all wall build times by 33%, and removed the +10% build speed bonus of egyptian villagers for wall building.
Changed the basic unit stance of walking woods trees from aggressive to defensive
Colossus hitpoints reduced from 1100 to 1000, cost increased from 25 favor to 35 favor
Mercenary and mercenary cavalry lifespan halfed (20 seconds now, note : reversed in deathmatch)
Atlanteans no longer recieve the medium archers upgrade for free.
Catapult population cost increased from 3 to 4
Reduced the number of Shockwaves and Valors from 3 to 2
Reduced the hack armor of the stymphalian bird from 15% to 5%
Boosted fire siphons : Population cost reduced from 5 to 3, gave them a splash damage of 10 hack damage and improved accuracy/tracking
Increased contarius pierce armor by 10%
Reduced ragnarok hero armor from 30% to 25% (reversed in deathmatch)
Fenris Wolf brood pack boost increased from +15% to +17%
All atlantean hero costs reduced by 10%, and each costs 2 favor now (oracle untouched)
Deathmatch balance changes : - Spoiler:
Ballista hitpoints increased from 85 to 100, crush damage increased from 5 to 7 in deathmatch.
Hunt gathering rates improved by 15% in deathmatch.
Atlantean hero villager population cost reduced from 4 to 3 in deathmatch
Behemoth population cost reduced from 5 to 4 in deathmatch.
Battle boar cost reduced from 27 favor to 25 favor in deathmatch
Hydra population cost decreased from 5 to 4 in deathmatch.Favor cost decreased from 28 to 25 in deathmatch.
Phoenix population cost reduced from 5 to 4 in deathmatch.
Scarab population cost reduced from 5 to 4 in deathmatch.
Ragnarok heroes now have 35% pierce and hack armor in deathmatch. (base stats)
Added an additional starting villager for atlanteans in deathmatch
Norse portable ram hitpoints increased to 250(unupgraded hp), speed increased to 3.5(unupgraded) in deathmatch
Contarius heroes cause 30% less damage vs buidings in deathmatch
Hoplite damage against unbuilt settlements reduced by 30% in deathmatch.
Atlantean Town center hitpoints improved from 3640 to 4200 hitpoints instead of the common 4340 hitpoints other gods have in deathmatch.
Fire giant crush damage increased from 5 to 10 in deathmatch.
All favor trickle rates made equal with norse's (0.05/s) in deathmatch, except atlantean which is 0.1/s
Atlantean Town center favor generation imrpoved by 60 % in deathmatch
Anubite hitpoint increased by 50 in deathmatch
Avenger hitpoints increased by 100 (600->700) , pierce armor increased by 17% in deathmatch
Phoenix hitpoints increased by 100 (400->500), favor cost decreased to 24 from 30 in deathmatch
Mercenary cavalry hitpoints decreased by 47 in deathmatch (247->200)
Mercenary infantry and cavalry hack damage decreased by 3 in deathmatch
Priest ranged attack damage increased from 3 to 4 in deathmatch
Einherjar speed increased by 20% in deathmatch.
Download available here : http://aom-fp.forumotion.com/t75-new-age-f...ew-approach#763 | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: New aot fan patch team assembly in progress Thu Jun 07, 2012 7:59 pm | |
| Why don't you post the lastest version? you maybe want to test each version step by step. | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Mon Jun 11, 2012 11:10 am | |
| - RageNrOx wrote:
- Why don't you post the lastest version? you maybe want to test each version step by step.
LOL Thanks for doing that for me Rage 11 Same goes for the installer. @ PPL: Rage made an installer for you guys, so you won't have to put the files in manually! Two polls for you to vote in : http://rts-sanctuary.com/RTS-Sanctuary/showtopic=214353 http://rts-sanctuary.com/RTS-Sanctuary/showtopic=214354 These 2 can change the future of AoT and the choice is yours. | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Sat Jun 23, 2012 8:13 am | |
| The Fanpatch testing lobby is up, in case it isn't open, you can open it manually here : http://www.voobly.com/games/lobby/194
I hope I'll see some of you testing this. | |
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Tue Jun 26, 2012 12:14 pm | |
| I've managed to correct most of the annoying bugs and glitches in the game. If you want this implemented on voobly, I need your YES vote. http://rts-sanctuary.com/RTS-Sanctuary/showtopic=214626 the corrected bugs are the following : - Spoiler:
Titan gates are now deletable.
Changed the basic unit stance of oracle heroes from passive to aggressive.
All huntable and herdable animals (including set animals) are now affected by frost
Caladria autohealing partially implemented
Hippolyta minion conversion bug fixed
Healing spring decontruction bug fixed
Fixed a bug regarding docks being unable to shoot at certain water myth units
Changed the basic unit stance (on spawning) of Leviathans from defensive to aggressive
Fixed the Satyr accurate shot special
The kraken special attack now works on fireships.
Mummy, medusa, frost giant and lampades special attack now works on oracle scouts.
Changed the initial stance of fishing ships to aggressive - this seems to fix the drop off bug.
Bast upgrade bugs fixed
Atlantean citadel centers now provide favor
Decreased the time frost needs to freeze units. This solves the bug of heroizing atlantean units escaping.
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Wed Jul 25, 2012 2:57 pm | |
| Guys, I need help. Contacting the gameranger owner about the bugfixing patch would help loads... If gr would run with the bugfix patch, it would be a huge step forward. The fixed bugs : - Spoiler:
Changed the caravan unit stance to aggressive to avoid the caravan bug
Removed the garrison button from oracle heroes, since they cannot garrison Titan gates are now deletable.
Changed the basic unit stance of oracle heroes from passive to aggressive.
All huntable and herdable animals (including set animals) are now affected by frost
Caladria autohealing partially implemented
Hippolyta minion conversion bug fixed
Healing spring decontruction bug fixed
Fixed a bug regarding docks being unable to shoot at certain water myth units
Changed the basic unit stance (on spawning) of Leviathans from defensive to aggressive
Fixed the Satyr accurate shot special
The kraken special attack now works on fireships.
Mummy, medusa, frost giant and lampades special attack now works on oracle scouts.
Changed the initial stance of fishing ships to aggressive - this seems to fix the drop off bug.
Bast upgrade bugs fixed
Atlantean citadel centers now provide favor
Decreased the time frost needs to freeze units. This solves the bug of heroizing atlantean units escaping.
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[Bo0T]Nakamura***^
ID : 375862 Posts : 674 Points : 833 Reputation : -16 Join date : 2010-10-17 Age : 30 Location : Hungary
| Subject: Re: New aot fan patch team assembly in progress Tue Aug 07, 2012 11:19 am | |
| Just sharing this with you guys : http://www4.rts-sanctuary.com/The-Titans/showtopic=215746&pid=2357543&st=0entry2357543 The FP project will be finished, as promised. And there is still hope that supremacy will be addressed. Anyways, for those who are interested in fair, balanced dm, and not just the old isis vs zeus, this would be a good thing to try | |
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[Bo0T]Lucifer***^
ID : 376736 Posts : 480 Points : 617 Reputation : 18 Join date : 2009-09-02 Age : 31 Location : India
| Subject: Re: New aot fan patch team assembly in progress Fri Aug 10, 2012 11:04 pm | |
| - [Bo0T]Nakamura***^ wrote:
- Guys, I need help.
Contacting the gameranger owner about the bugfixing patch would help loads... If gr would run with the bugfix patch, it would be a huge step forward.
GR doesnt " run " with any patches for any game lol. Also , edit your earlier posts for new stuff you quintuple poster. | |
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| Subject: Re: New aot fan patch team assembly in progress | |
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| New aot fan patch team assembly in progress | |
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