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evilspirit



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PostSubject: my own Advanced aom user interface   Fri Oct 09, 2009 6:46 pm

hello guys.

Iam a guy who is crazy about Aom these days Smile .
The below is the user interface(ui) build by me to play and control aom in better way. it's still in work and i mainly play norse


Actually the default interface provided by the aom is very DULL . few weeks back i asked some fellow aom players if they use some kind of tools to play aom or what ? some said they use advanced ui and some said that the idea of using different ui are cheating... well i dint understand how it can be called as cheating when we are not twisting the actual game.
later i realised that almost every good eso rated players use these advanced uis. after googling a bit i found some cool userinterfaces like pete's and esanta's ui . they were awesome and offered better control over aom units. But i wanted more controls so i tried to build my own. first i combined all the useful features and then played with it some more to add many of my own gadgets.

Below is the explaination of my ui.

Startup script - > When the game starts and when the first mouse click is made then a script activetes that does the following things ->
1) select ur scout or ulfsark , and assisgn it to group number 1
2)select all ur dwarves or gatheres and assign them to group number 2 .
3) select ur ox cart and assign it to grp num 3
4)select all ur pigs or cows and assign it to group 4
5) select towncentre and start training a villager and activate Autoqueue.
(Think how much time u saved with this )


Other gadgets :

A -> All these icons shows how many buildings/unit are present and when u click these icon u go directly to the corresponding building/unit.

B -> A banner that shows Idle fishing ships

C -> Banner shows Idle trade caravans

D -> Banner shows Idle Heros


( i use the following gadgets to set the garrison point of all barracks a one place. very useful in later game when u hav many buildings)

E -> Button tha selects all barracks at once and assign it to a group number .

F - > selects all temples and - / -

G -> Selects fortress -/ -

H - > Selects all military buildings ( damn useful for me)



( the following gadgets selects all available units of specific kinds and assign them to a group number)


I - > selects all units available in the map and assign a group number . example if i click 'cavalry' button then all the cavalries on the game will be selected and be assigned group number 5.





J - > Trains the specific Myth unit and activate Autoqueue. Example - if i click 'troll' button then one troll will get start training in the available temple and the autoqueue will activate

K - > selects all the availale pigs and cows and assign it to a group.useful when i hear sound of finding a new pig or cow by the scout. now when i hear that sound i wont search for the new pig/cow. instead i'll click this button and then rightclick my towncentre so that all the new pigs will automatically garrison near my tc .


L - > All the unit formations and stances gadget

M- > Direct Age Advance Button. click it when i have 400 food and i automatically advances

N -> show footprints

O - > Enable camera rotate

P -> Show lHit point of unit being attacked . so i can pull them back

Q - > Friend or foe colour activates

R - > easy drag military. so that i can select all military form the group of army and villagers quickly.

S - > Shows populations. and starts flashing as the pop limit is reached... i made this bcos i always forget making houses

T - > BIG IDLE VILLAGER BANNER Smile as i keep forgettinf looking at little idle villager banner on the top . But i cant ignore this big banner Smile

U - > Start training a archership and Autoqueue

V ->Start training a fishingship and Autoqueue

w - > Start training a ulsfark from tc and Autoqueue

X -> Start training a oxcart and Autoqueue

Y - > Start training a dwarf and Autoqueue

Z - > Start training a villager and Autoqueue

"MICRO" GADGET - > This gadget is very useful as it automatically assigns different groups to every kind of units present in the game . for example if i click this button the follwoing this will happen - 10 cavalry get assigned to grp num 2 , next 10 and more cavalry get assign to grp num 3 , all TA get assign to grp num 3, all hesirs get to grp num 4 , all myth units get to grp 5 , seize to 7 , water ships to 8 ..... so i can use this gadget for better microing


"Market" Gadget - > u can see 'buy ' and 'sell' button here. so basically u can buy or sell ur resources from here. u wont need to gp to market for that. Smile


And many more like village stats showing how many villagers are gathering what resources and,

Advanced information about every unit. for example : instead of showing raiders are good agianst archers it shows raiders have +200% damage agist archers ,
copper shields improve hack armour by 10% .and other stuffs like that ... that is every information in detail..

And many more stuffs that i forgot to mention




------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The above ui are still in developing stages. i wud like more ideas about what other gadgets can be added to this.

Also if there's any programmer present here then i want to ask them if there's any way to using conditional statements in xml file of aom. it seems to me that conditional statements are not supported by aom. what a pity Sad

one more question - i read somewhere that some very good players at eso like Spoeft uses battle micro scripts in online gameplay. can anyody suggest me links ?

Please express ur opinions and feedbacks about this ui .

And if u fell like making this Ui is cheating then plz tell me HOW ?
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gallantgreg



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PostSubject: Re: my own Advanced aom user interface   Fri Oct 09, 2009 8:50 pm

looks like xentelian's ui with some added stuff
the only problem with xentelian's ui is that it doesn't count the number of trade caravans you have (not a problem for me, but possibly for some people)

startup script could be good if it you can get it to do stuff.
like perhaps automatically execute a BO for you
and even change BO based on map or number of players
it can give players time to chat or something in the first few minutes

and most of the gadget functions i have questions about
J-when you use this, does is select one temple, all temples, or do you have to select the temple(s) yourself before hand before you use it?
K-can you choose which TC to send the animals to, or automatically send to your first TC
M-does it queue the advance age to your first TC or do you select one before you use it
for example, i usually use the heroic age upgrade at my second TC
S&T-i can see how this one could be highly useful, generally automatic for most people i think so it might just get in the way due to its size
U/V/W/X/Y/Z-same issue as J

raiding cavalry have +25% bonus vs archers +75% vs TA and +100% vs seige
while needing only 2 pop space as opposed to 3 like every other cavalry unit (except for hero contarius which needs 4, but it doesn't really matter because you don't really use them alot unless you have Theia's 'Lance of Stone' upgrade)
i think this is in xentelian's ui, definitely a very helpful thing that must be included
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RageNrOx
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PostSubject: Re: my own Advanced aom user interface   Fri Oct 09, 2009 9:06 pm

It's a very good work you are doing!!

Congratulations. Smile

I think it could be shown as cheating because every player won't have the same game, some will have optimized one, with specific UI... but in the other hand, it's not a map hack or a thing like that... just a tweak and personnal icon arrangement (except for automatic vills at starting).

On the other hand, battle script, I think it's cheating... the computer is playing for you or helping you to micro the war.

For your UI, I think you should not put all these gadgets... too much gadgets is worse than no gadget.
Just put the most importants, and place them in a way they won't be clicked accidentally.

For me, the micro and army groups (military and buildings) are the most important .

But, all your shortcuts are usefull... the only risk is to clic on them by accident.

You will improve and filter it by playing... you'll see what are the really needed gadgets.

Good luck and GG again!!

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[Bo0T]Hell_Mirage



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PostSubject: Re: my own Advanced aom user interface   Thu Oct 15, 2009 11:30 am

How many People on Gameranger use this type of user interface?
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Hades



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PostSubject: Re: my own Advanced aom user interface   Fri Oct 16, 2009 8:59 am

Yes it is cheating. Aom was made using experience acquired on AoE. Aoe had some of those options, like how many vils on each resource, etc... so, did the guys who made Aom forgot to implement those options? I think they ment to make the game more challenging, they did some patches and never implemented those options because you are supposed to play like that.

However I like to beat some of those guys who use those interfaces, on 1v1 to show how hardcore I am Cool
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PostSubject: Re: my own Advanced aom user interface   Sun Oct 18, 2009 9:50 am

Does no one have this type of User interface in Game Ranger? Or only some have? Question
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RageNrOx
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PostSubject: Re: my own Advanced aom user interface   Sun Oct 18, 2009 12:15 pm

I know it exists but I'm not using it... and I never used it before when I played on eso.

I think you can do 90% of these things by using keyboard shortcuts.
But this is gonna be a very complete UI, maybe evilspirit will allow you to dl his release when finished.

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EviL_NeOtron



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PostSubject: Re: my own Advanced aom user interface   Sun Oct 18, 2009 7:05 pm

maybe he sud put it for download but then what if others start using it and then all will blame evilspirit ? Smile maybe he shouldnt.... Wink
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rampage



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PostSubject: Re: my own Advanced aom user interface   Thu Oct 22, 2009 11:03 am

can any one pls tell me how to play age of mythology titans on ESO?
when i click online,it downloads updates and then it says u dont have the right version so u must reinstall it.
what to do now?
pls someone help me
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PostSubject: Re: my own Advanced aom user interface   Thu Oct 22, 2009 9:34 pm

You have to put original .exe and to get a valid CD key.

And, to launch the game if you don't have the CD, use a loader...

All is available here : http://sites.google.com/site/aomfreeonline/downloads

Download the "No CD for playing on ESO"

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rampage



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PostSubject: Re: my own Advanced aom user interface   Fri Oct 23, 2009 5:26 am

hey
i downloaded the nocd loader and the exe file,then i replaced this exe file in my original aomx folder and then pasted nocd loader in the aom folder and when i run aomx nocd loader when i make the whole account and the time when it says logging in it comes we have to validate ur cd key so please try again after a few minutes.
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PostSubject: Re: my own Advanced aom user interface   Fri Oct 23, 2009 5:27 am

what to do now?
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rampage



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PostSubject: Re: my own Advanced aom user interface   Fri Oct 23, 2009 5:29 am

and i dont have my original exe file now
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PostSubject: Re: my own Advanced aom user interface   Fri Oct 23, 2009 11:56 am

First of all this is not a thread for this question ..still ur answer is :-
1) get the 'nocdloader.exe' from www.aom.gaming.cx
2) now patch the game i.e. 1.03 as u need original aomx.exe file to connect to eso
3) now copy that 'nocdloader.exe' to the aom game folder
4) run the 'nocdloader.exe' NOT THE ORIGINAL AOMX.EXE
5) try connecting to eso
6) if u get error msg "invalid cd key' then ur key is black listed .google and find cd keys that are ot balck listed. ( remember , 2 or more person can connect to eso simultaneously with same cd key(though not always, the logic behind this is little complicated)
7) if u get error msg "cd key cant be validated ,try after few seconds" then u are good to go. just keep trying until u get in. u are getting that error msg bcos someone with the same cd key in in eso but not playing. once he starts playing the game or log out then u can connect .
8)get ready to be pawned at eso Wink
9)when u need to play at gameranger then, just install the crack aomx.exe to ur game folder and u are good to go. switch back to eso by just installing the patch again and click nocdloader.exe.
10)what else ???... go and try
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EviL_NeOtron



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PostSubject: Re: my own Advanced aom user interface   Fri Oct 23, 2009 11:58 am

btw , u'll get ur original aomx.exe just by patching the game.
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rampage



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PostSubject: Re: my own Advanced aom user interface   Fri Oct 23, 2009 4:08 pm

thanks neotron
now i can connect to eso
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PostSubject: Re: my own Advanced aom user interface   Fri Oct 23, 2009 7:35 pm

Yeah, great explanation Neotron Smile

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PostSubject: Re: my own Advanced aom user interface   Sat Oct 24, 2009 9:30 am

welcome Smile
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PostSubject: Re: my own Advanced aom user interface   Sat Oct 24, 2009 12:09 pm

good explanation, But I won't play on ESO. Smile Razz
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PostSubject: Re: my own Advanced aom user interface   Sat Oct 24, 2009 5:36 pm

Who asked ? It was rampage i was explaining to. btw its better u play at gr as very few peoples play there these days.
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PostSubject: Re: my own Advanced aom user interface   Sun Oct 25, 2009 11:51 am

lol! Embarassed
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PostSubject: Re: my own Advanced aom user interface   Mon Jan 11, 2010 12:23 am

How can you change this? what program do you need to edit it? if there even is a program?
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PostSubject: Re: my own Advanced aom user interface   Mon Jan 11, 2010 9:29 am

nope there isnt any such program. for modifying the ui .u need to edit the uimain.xml file manually which in 'data' folder of age of mythology directory. and it quite complicated. Most of the gadgets in that advanced ui are useless as they can be done through keyboard, although some may help us ....also if one is not comfortable with using hotkeys much then he may use this kinda ui to improve his gameplay...
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{PK}Mirez



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PostSubject: Re: my own Advanced aom user interface   Mon Jan 11, 2010 6:41 pm

I use a custom UI, it doesn't have any major differences though

it makes the UI transparent giving you more sight on the map, it also tells you how much villagers you have on each resource and it makes the titan gate icon smaller

that's pretty much it

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PostSubject: Re: my own Advanced aom user interface   Mon Jan 11, 2010 7:39 pm

there are 2 kind of ui famous
1) ekanta' ui
2) pete's ui

i bet miraj use pete's ui Smile
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PostSubject: Re: my own Advanced aom user interface   Today at 8:18 pm

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