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 Building Rotate Mod

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GDM_Op man



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PostSubject: Re: Building Rotate Mod   Thu Jan 07, 2010 1:27 am

LoLZorZ wrote:
Also JX, that screen shot doesnt prove that mista used Building rotate mod. Map could have been rotated

Themista wrote:
i use rotate

Ahahahahahahahahahahaha lolzorz if don't know shut up
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LoLZorZ



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PostSubject: Re: Building Rotate Mod   Thu Jan 07, 2010 2:02 am

GDM_JX M16 wrote:
LoLZorZ wrote:
Also JX, that screen shot doesnt prove that mista used Building rotate mod. Map could have been rotated

Themista wrote:
i use rotate

Ahahahahahahahahahahaha lolzorz if don't know shut up
You can shut up because "i use rotate" can mean camera or building mod. He didnt say which.

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gallantgreg



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PostSubject: Re: Building Rotate Mod   Thu Jan 07, 2010 3:28 am

Yes lolzorz is right. There is a big difference in building rotate and map rotate.

Building rotate seems useless because you can do the same with map rotate.

But map rotate seems better because you can also use it to select units easier behind trees/buildings/other units.
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[Bo0T]Hell_Mirage



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PostSubject: Re: Building Rotate Mod   Thu Jan 07, 2010 7:17 am

gallantgreg wrote:

But map rotate seems better because you can also use it to select units easier behind trees/buildings/other units.

Yup! Smile
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GDM_Op man



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PostSubject: Re: Building Rotate Mod   Fri Jan 08, 2010 5:57 am

Themista use building rotate :3
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SuppaSapien3



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PostSubject: Re: Building Rotate Mod   Wed Feb 10, 2010 10:41 pm

dont know about you but this is one thing im NOT downloading
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LoLZorZ



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PostSubject: Re: Building Rotate Mod   Thu Feb 11, 2010 2:47 am

I would personally find camera rotate 92839283x better than building rotate. Sometimes u can only click something if u rotate it, i use it often so screw building rotate

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Froggie_Dude



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PostSubject: Re: Building Rotate Mod   Thu Feb 11, 2010 11:23 pm

Building rotate is only useful for making your towns look "pretty"
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PostSubject: Re: Building Rotate Mod   Today at 11:54 pm

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