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 Not Strategy but many small but important tips for improving gameplay.

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EviL_NeOtron



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PostSubject: Not Strategy but many small but important tips for improving gameplay.   Sat Aug 15, 2009 5:31 pm

All right.. here are few tips that can help you improve your gameplay depending on how effectively you may use them . I found and collected these when i was new to aomt and trying to learn it ( i am still learning Very Happy ) .

* some shortcuts i've used here :
TC = towncentre
HP = Hitpoint
FB= Forward base
TA=Throwing axeman


Tips to save your time and get good startup :

1) Just before the game launch when you wud see your 'red' dot goes 'green' , hit 'H' and 'V' 'V' 'V' 'V' 'V' . i.e 'H' = hotkey for selecting TC ,'V' = hotkey for training villager (unless you have changed the hotkeys) . This = save ur time as you have ordered 5 villagers to build before the game even starts.

2) Flag your scout (for finding him fast,as u'll need him again and again) and Shift+Right click his waypath . (Dont just Right click them again and again Sad )

3)If you are using autoqueue then Don't have more than 1 villager in the queue at any one time.It will only waste resourses .

4) Don't let ur TC stay idle even for 2 seconds. (1 sec is all right Smile )

5) Pigs are cows are not only for slaying down.use them as scouts too for revealing areas behind ur town. (so as to relieve your scout form doing extra running and getting tired Smile )

6) If villis are on one side of tc and they need to get to opposite side ,then garrison them inside TC and ungarrison them to the side u want them to appear. This = saves time that is precious.

7) If deers or whatever hunt is near to ur TC ,use TC fire to kill them. This = saves times and relieve villies doing some sins Smile )

8 ) Never put mining/storage camps right at the goldpile.Same with oxcarts,bcos they block villies from collecting resources faster. .Those 100+ recources you gather more in 3 minutes from proper building placement/ecomanagement does add up

9) Dont even think about rushing expert players . they will rip you apart (unless you are of same level as him).


Tips about Raiding enemy's economy :


1) set ur pegasis or raven or scout to 'Patrol function' to enemy goldmines and food. That function is there for a reason so sometime try to respect that function.

2)when u want to see if hes hunting somewhere click an animal and see hp, if hp bar exists but is empty then hes hunting there, if the deer has no hp bar its been eated already, if its full hp bar its still alive.
Or u can just see if ur raiders can attack the hunts so its faster than looking hp bars also villagers see if wood is cutted down or mine is empty.

3) look at the forests around his base, when a tree flashes white, it means its been cut down.

4)select a vill and then look at his first gold mine, if the pick axe doesnt appear then the gold mine is done, same as berries ( so assume that he is collecting resourses outside his town)
also if youre just looking around the map you sometimes see if someone is building somewhere because the ground flattens.

5)Get 2-3 raiding groups.and set flags to them.

6)When raiding, you should look at your raiders every 5 seconds, check the automap every 5 seconds, and manage your eco. It just takes 0.5 seconds to double tap 1 and set a new right click and then go back to eco/macromanagement, but it can change the difference between a game.

7)when u find his vills and he runs away, send you raiders as a group to a gather point in front of the vills so that they can cut them off and disturb their pathing.

8)Also dont lose sight of your objective when you raid. You do it for a reason: to gain economy advantage.
There is absolutely no advantage when you perfectly corner 4 vills and slaughter them all, when u lose 2 vills elsewhere (opponents raid also) and "forgot" to make 3 more vills from tc, while microing your raiders.





Tip for using Attack command:

you can also hold alt and click to move , units on attack-move will attack anything in range but will attack units first, vils second, buildings third.

so if you do this while in the middle of the opponents buildings, your units will ignore his buildings, attack his units, and then if there are none left, kill vils, and then start attacking buildings.

and if a unit comes into range, your units will attack it, then go back to attacking buildings.

the danger is that someone sends a camel just running through the area - all of your units will follow it.and they all attack the same unit which sort of sucks.also pretty sure it doesnt work by HP.



Tip about what to do when your FB is under attack and you dont have unit ready to defend.


Don't worry about training times just build a unit that counters his unit , store them in your barracks/range/stable till you have a decent amount vs his men , then ungarrison them. because if ur units comes out one by one they will get killed in no time.This may also trick ur opponent to some for thinking that you dont have enough resourses to train units.



Tips about Micro :


the units that have the most damage multiplier are the most important to micro. So if you can only move a few units, control your heroes first. Since heroes have the biggest multiplier, it is also important to micro your MU away from his heroes.

so microing 2 hoplites to attack a hippikon... not really worth the effort. Microing 3 peltasts to hit a gastraphetes - worth it. Also notice that hoplites are pretty good vs all units, so the 'bonus' you get by moving them by hand isn't much. But peltasts are worthless vs units like cavalry, and kill archers fast, so it is more important to micro those units. In case you dont know the term, units with bonus damage multipliers are called Hard Counters, units without or will little multipliers are called Soft Counters. Hoplites counter cav, but have no multiplier. Prodromos do get a multiplier, etc.

So the rule imo is: micro heroes and hard counters first.

Also, a tip i read years ago is important to remember: The earlier in the game it is, the more important micro is. 30 minutes into the game when both players are in mythic is not the time to focus too much on micro.

using cavalry to flank archers is good early on though. microing almost any unit is good in the early game, if you have time.


a few other things to rememember is that most archer units have a lower % chance to hit on their first attack, so focus firing all of your archers to one defender is not good. grab 3-4 archers at a time, and have them attack a unit, then repeat over and over. Focus firing all of your archers also causes 'over damage' where your archers might be sending a combined attack of 200 pierce, when the unit only has 50 hp left - which means you wasted 150 pierce damage.

put high hp units like colossus, siege towers, heliops in the front, especially if the opponent has a lot of ranged units. it forces him to micro his archers to your units manually, so if he is not paying attention, he could have 30 toxotes literally wasting their attacks on a heliop, while your hips run in unharmed and take out his tox.

some basic things are to retreat 'big' units that are being attacked by mulitple units of his
like in boat wars you pull back the boat getting shot, by the time he reacts you usually get one free shot
or when a hipikon is being attacked by 3 spearmen pull it back
another one is using high hit point units to keep his archers busy:
run a camel or hipikon back and forward behind his archers and they will autofire at it since it is the closest and strongest unit
you can pick off their archer by shift clikcing all of them with some slings or whatever
focus fire on heros, let myth units fight til they are almost dead and then retreat
special attacks from battle boars or so should be used correctly, if you see it's almost recharged dont let him use it against 1 unit but run into a group
when u have a siege tower in ur army, and ur priests are almost dead garisson them quickly
same can be done with son of osiris
always micro heros on myth units, but as soon as you see they run back go back
when u have a complete army with mixtures of cav/inf/archers and i want to retreat, select them all but ctrl click the archers out and pull back
like this ur melee troops go back but my archers can still fire a few shots as theyre usually the back of my army

you can invent loads of stuff, just make sure you dont over do it (like having 30 archers shoot one unit at a time or pulling back in a fight where it's totally not needed)

so basically it all comes down to one thing: how can i make my units do the most damage to his, while making his units do the least to my army? by sending cav to archers, microing a minotaur away from a hersir to attack an RC, pulling a ship back that is being focus fired on, or hiding TA behind trees, you are reducing the amount of damage you are receiving, and maximizing the damage you are giving out.



Misc Tips :

Archer Elevation Bonus

Archers get a bonus when fighting from the high ground. This bonus is 1.25x to damage, basically the same as 2 armory upgrades! Use terrain to your advantage whenever possible.


Random Undocumented Mechanics

1) Podromos have an undocumented 4x damage multiplier against siege. This, combined with their cheap cost and high mobility, make them your best anti-siege force.
Btw every civ has an undocumented siege killer with biiig multiplier.
For the ones who dont know yet:
eggy= spearman , norse = raiding cavalry , atty = katapeltes , greek = prodromos

2) did u also knew villagers have 150% against towers?

3) use a villie vs cheiros! as vills get 2x bonus vs siege, cheiro count as siege


4) send units at an angle to his army (45 degrees), then pull closest ones back immediately, as he wil always target closest, gets u free few shots in ,works great in boat wars

5)have your antiarchers tabbed/on hotkey so they can attack archers in the back when your attacking



ummmmmm.... I dont remeber anything else.... If you know something then please contribute.


NOTE : If your are an expert and find this post a crap then please consider that this post is only for noobs like me Basketball
AND DONT FLAME ME AS I JUST TRYING TO HELP NOOBS LIKE ME
lol! Plus it took me 3 hours to write this.


Please comment...


NeOtron


Last edited by NeOtron on Sat Aug 15, 2009 6:22 pm; edited 2 times in total
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benimussus



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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sat Aug 15, 2009 5:58 pm

very good tutorial
there were things i had no idea about , like archers up hill bonus , or podromos anti siege bonus ,etc.
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EviL_NeOtron



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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sat Aug 15, 2009 6:00 pm

thanks Smile
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sat Aug 15, 2009 6:07 pm

i had no idea about the archer elevation bonus
does it work for ranged siege and MU as well?

this excel spreadsheet has every number on anything you might ever want to know
http://www.speedyshare.com/850876444.html
eg, different civ build rates, hard counters, soft counters things that you thought were counters but really aren't, god power effects, upgrade effects, etc
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sat Aug 15, 2009 6:17 pm

What does just before the game lunch mean??? Question

benimussus: This time i couldn't abstain ... why did you must post this STUPID sentence ??? Does it make you look smarter , or what ? The man spent 3 hours to do a very good tutorial , and all you can do in return , is to be a smart ass (and try to make fun of him )
somebody else please explain ... his logistic is not compatible with mine Smile
Once again , good job neotron !
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EviL_NeOtron



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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sat Aug 15, 2009 6:23 pm

sorry . it was 'launch' not 'lunch' . i edited it Smile
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EviL_NeOtron



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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sat Aug 15, 2009 9:19 pm

gallantgreg wrote:
i had no idea about the archer elevation bonus
does it work for ranged siege and MU as well?

this excel spreadsheet has every number on anything you might ever want to know
http://www.speedyshare.com/850876444.html
eg, different civ build rates, hard counters, soft counters things that you thought were counters but really aren't, god power effects, upgrade effects, etc


ya it works...
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RageNrOx
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sun Aug 16, 2009 2:23 am

Great tuto NeOtron!! Thank you very much Smile

It's very interesting, I didn't know many of these tips^^

I would like to remind these ones :
- configure hotkeys or remember default ones (barracks, houses, farms, ...)
- make groups (units or raiding groups, barracks, docks, ...) by selecting the units or buildings and press Ctrl+number(1, 2, 3, ...). To add a unit to an existing group, select the unit and press Shit+number_of_the_group.
Then, to select a group, just press the configured number (it's very usefull for raiding, water fighting and to put a flag for barrcks)

I've uploaded here a fight comparator (only AOM civ : greek, eggy & norse)... very usefull^^
http://www.speedyshare.com/283738418.html

Enjoy and thanks again to neotron Wink

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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sun Aug 16, 2009 9:06 am

Welcome ragenrox . btw is there anyway to find 'ox carts' ? so that i can find them easily .i find it very irritating when my ox cart are miles away from my villis cutting woods .

Perhaps i should make a new thread abt hotkeys....
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Mon Aug 17, 2009 1:15 am

Sorry, but I don't know... I use to check it as often I can.

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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Mon Aug 17, 2009 6:29 am

Indeed a very usefull tutorial. I also didn't knew alot of things there. Great job neotron Very Happy
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Mon Aug 17, 2009 4:17 pm

thanks.... few weeks i saw the way to make shortcut for selecting the oxcart in some forum but i cant find it again Sad
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Sun Aug 23, 2009 12:15 pm

ohh how stupid of me.... it's nothing but 'early food drop site' ..
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Mon Aug 24, 2009 9:02 pm

dude yr my hero
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Tue Sep 01, 2009 2:29 am

kya baat hai chhotu badiya likha hai be............

COOL man u still make me learn this things

but remember them wen u play

as I ve to scream on u wen u dont play good
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Tue Sep 01, 2009 8:02 am

The other player can't be tricked that you don't have resources when you garrison your units in buildings, unless he is a beginner in this game, because when you are garrisoning units in a building there appears a little flag that indicates this thing! Very Happy
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Tue Sep 01, 2009 8:57 am

all rit iohan but it's still helpful as ur units will be killed if they come out 1 by 1 .dont u agree ?
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Tue Sep 01, 2009 3:45 pm

Yes, I agree, great tutorial, keep it on this way Very Happy. Have fun!
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Tue Sep 01, 2009 4:49 pm

keep them coming
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Wed Sep 02, 2009 12:47 am

Thanks neo for this great tutorial !
you still my hero
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Thu Sep 03, 2009 2:02 am

When are you going to give a new tutorial?
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Thu Oct 01, 2009 1:27 pm

Wow!!
Neotron , this is the Best tutorial ever!! Very Happy Smile
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Tue Feb 23, 2010 10:40 pm

i got one more that will help with scouting nothing serious but i always do it with my chariots


i get like 4-5 chariots and i use the spread formation which spread your units out more so they can use there LOS(Line Of Sight) more usefully and i go scout with them at the enemies base or just use use 2 or 3 of them to scout the map if it isn't scouted enough.

like i said nothing serious but something that i always do to help me scout better.
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Thu Jul 15, 2010 8:35 am

men can anyone tell me how to put pegasus on petrol function i hav to always use shift many times to keep thm revolving lol....
i searched in hotkeys bt i could nt find ...
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PostSubject: Re: Not Strategy but many small but important tips for improving gameplay.   Thu Jul 15, 2010 12:49 pm

ah good question, I made a custom hotkey for patrol, lemme get back on that one

edit: k found it

what you have to do is go to c:\programm files\microsoft games\age of mythology\startup
then find a file called 'gamex' open it in notepad or word or whatever
then at the very bottom paste this line
Code:
map ("o","game","editMode("patrol")")
this will make 'o' the hotkey for patrol

enjoy Wink

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