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 Oranos 2 TCs Build order

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gallantgreg
SMD_bazookatooth
[Bo0T]Hell_Mirage
RedPrimate
{PK}Mirez
Froggie_Dude
LoLZorZ
Andrw
SuppaSapien3
Evil_Vegito
Hexar_Cz
RageNrOx
GDM_Op man
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GDM_Op man

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PostSubject: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptySat Aug 15, 2009 9:55 pm

Hello guys.. This is the 2TCs BO... These Bo is too powerful in the team battle...

1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens)
2º citizen go to hunt
3º citizen go to wood
4º citizen go to gold.. (If you have 25 units of gold build a manor)
5º citizen go to wood
6º citizen go to gold
7º citizen gather food of the chickens or berry bushes
8º citizen go to hunt

If you have 100 units of food, 275 units of wood and gold build a town center with the gold villager
________________________________________________________________________________

Go to classic age with Prometheus


Good Luck Wink
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RageNrOx
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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptySun Aug 16, 2009 2:47 am

Yeah agree with it... but how much time do you need to upgrade classic, 5min30 - 6min?
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Hexar_Cz

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptySun Aug 16, 2009 3:01 am

I found simmilar strategy:

Archaic 2nd TC Grab
This is a good strategy to do a boom/rush with it gives you 9 villes and a 2nd TC with a 6 minute Classical.

make eco guild, get hunting dogs, food
The second Citizen go's to food
The third Citizen go's to wood
Fourth Citizen gold. (manor @ 25 gold)
Fifth Citizen go's to gold.
Sixth Citizen go's to wood
next go to tc
food(make temple)
food
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GDM_Op man

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptySun Aug 16, 2009 3:29 am

RageNrOx wrote:
Yeah agree with it... but how much time do you need to upgrade classic, 5min30 - 6min?

You need 5:30 Very Happy
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Evil_Vegito

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptySun Aug 16, 2009 9:27 am

Good strategy. I always play like that with gaia. Very Happy
can you tell me when to use oceanus and when to use promotheus
Question
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GDM_Op man

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptySun Aug 16, 2009 9:07 pm

With gaia you need get classical age with oceanus Very Happy
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Evil_Vegito

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyThu Aug 20, 2009 5:34 pm

GDM_1R0N_M4ID3N_M16 wrote:
With gaia you need get classical age with oceanus Very Happy
Why gaia why not oranus with oceanus?
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SuppaSapien3

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyFri Aug 28, 2009 1:28 pm

its a good technique and all, but i found it to be useless against 5:00 classical age Norse raiders
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Andrw




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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyThu Sep 03, 2009 10:37 pm

am using this king
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SuppaSapien3

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyTue Feb 16, 2010 12:38 am

I wonder does anyone still do this anymore? Never see them.
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LoLZorZ

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyTue Feb 16, 2010 3:53 am

EVIL_Vegito wrote:
GDM_1R0N_M4ID3N_M16 wrote:
With gaia you need get classical age with oceanus Very Happy
Why gaia why not oranus with oceanus?
Leto suck completely which is why you go oceanus with Gaia. Prom is the best otherwise because of the godpower, and because of Prometheans. They were very strong, good crush, and have offspring, also very cheap...
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Evil_Vegito

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyTue Feb 16, 2010 9:20 am

LoLZorZ wrote:
EVIL_Vegito wrote:
GDM_1R0N_M4ID3N_M16 wrote:
With gaia you need get classical age with oceanus Very Happy
Why gaia why not oranus with oceanus?
Leto suck completely which is why you go oceanus with Gaia. Prom is the best otherwise because of the godpower, and because of Prometheans. They were very strong, good crush, and have offspring, also very cheap...

Leto's automatons cost 10 gold more than prometheans and also have a great peirce armour and attack. They don't suck. and they can be rebuilt even if they die. The reason why no one takes leto is because all her upgrades are to improve the automatons.
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Froggie_Dude

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyTue Feb 16, 2010 11:04 am

EVIL_Vegito wrote:
LoLZorZ wrote:
EVIL_Vegito wrote:
GDM_1R0N_M4ID3N_M16 wrote:
With gaia you need get classical age with oceanus Very Happy
Why gaia why not oranus with oceanus?
Leto suck completely which is why you go oceanus with Gaia. Prom is the best otherwise because of the godpower, and because of Prometheans. They were very strong, good crush, and have offspring, also very cheap...

Leto's automatons cost 10 gold more than prometheans and also have a great peirce armour and attack. They don't suck. and they can be rebuilt even if they die. The reason why no one takes leto is because all her upgrades are to improve the automatons.
Automatons do suck bud pirat The reason no one takes leto is she's garbage. Vegito was 100% correct.
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LoLZorZ

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyTue Feb 16, 2010 6:20 pm

Lol i think you mean I was correct. You just contradicted vegito

Plus, automatons can only rebuild if there arent anything that can be attacked near by otherwise it wont rebuild and will jsut go attack w.e that thing is. Plus, they have no crush damage.
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{PK}Mirez

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyTue Feb 16, 2010 9:18 pm

rebuilding sounds nice in theory, but you will end up never using it, they die like ants so don't bother buying them
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RedPrimate




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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyTue Feb 16, 2010 9:58 pm

They are good for defensive play imo,the problem is their upgrades cost way too much.
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Froggie_Dude

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyWed Feb 17, 2010 1:07 am

LoLZorZ wrote:
Lol i think you mean I was correct. You just contradicted vegito

Plus, automatons can only rebuild if there arent anything that can be attacked near by otherwise it wont rebuild and will jsut go attack w.e that thing is. Plus, they have no crush damage.
ya that's what I meant.
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SuppaSapien3

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyWed Feb 17, 2010 7:14 am

Um i would like to know does anyone have one earlier than 6 min say about 5:30-5:45ish? Much appreciated.
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{PK}Mirez

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyWed Feb 17, 2010 12:05 pm

2 food (hunting dogs)
1 wood
2 gold
1 tc (I think otherwise 1 wood and then 1 tc)
food till you can up
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[Bo0T]Hell_Mirage

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyWed Feb 17, 2010 2:36 pm

GDM_InterPol Py wrote:

1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens)

Why no chickens??
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LoLZorZ

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyWed Feb 17, 2010 3:32 pm

|SMD|_Tinku_ wrote:
GDM_InterPol Py wrote:

1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens)

Why no chickens??
Chickens are slow compared to hunt after you get hunting dogs
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{PK}Mirez

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyWed Feb 17, 2010 9:39 pm

chickens are always slower then hunt, try not to gather from chickens/berry bushes at all
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GDM_Op man

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyThu Feb 18, 2010 2:28 am

|SMD|_Tinku_ wrote:
GDM_InterPol Py wrote:

1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens)

Why no chickens??

Chicken is not a huntable
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SMD_bazookatooth

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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyThu Feb 18, 2010 3:02 am

nice this worked well
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PostSubject: Re: Oranos 2 TCs Build order   Oranos 2 TCs Build order EmptyThu Feb 18, 2010 10:55 am

LoLZorZ wrote:
Lol i think you mean I was correct. You just contradicted vegito

Plus, automatons can only rebuild if there arent anything that can be attacked near by otherwise it wont rebuild and will jsut go attack w.e that thing is. Plus, they have no crush damage.

If you put them in passive stance and move them close to a fallen automaton they will start repairing and won't attack nearby enemies.They will stop repairing if they get attacked though
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