| Oranos 2 TCs Build order | |
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+14Fags gallantgreg SMD_bazookatooth [Bo0T]Hell_Mirage RedPrimate {PK}Mirez Froggie_Dude LoLZorZ Andrw SuppaSapien3 Evil_Vegito Hexar_Cz RageNrOx GDM_Op man 18 posters |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Oranos 2 TCs Build order Sat Aug 15, 2009 9:55 pm | |
| Hello guys.. This is the 2TCs BO... These Bo is too powerful in the team battle... 1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens) 2º citizen go to hunt 3º citizen go to wood 4º citizen go to gold.. (If you have 25 units of gold build a manor) 5º citizen go to wood 6º citizen go to gold 7º citizen gather food of the chickens or berry bushes 8º citizen go to hunt If you have 100 units of food, 275 units of wood and gold build a town center with the gold villager ________________________________________________________________________________ Go to classic age with Prometheus Good Luck | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: Oranos 2 TCs Build order Sun Aug 16, 2009 2:47 am | |
| Yeah agree with it... but how much time do you need to upgrade classic, 5min30 - 6min? | |
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Hexar_Cz
Posts : 126 Points : 162 Reputation : 0 Join date : 2009-08-02 Age : 36 Location : Czech republic
| Subject: Re: Oranos 2 TCs Build order Sun Aug 16, 2009 3:01 am | |
| I found simmilar strategy:
Archaic 2nd TC Grab This is a good strategy to do a boom/rush with it gives you 9 villes and a 2nd TC with a 6 minute Classical.
make eco guild, get hunting dogs, food The second Citizen go's to food The third Citizen go's to wood Fourth Citizen gold. (manor @ 25 gold) Fifth Citizen go's to gold. Sixth Citizen go's to wood next go to tc food(make temple) food | |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Re: Oranos 2 TCs Build order Sun Aug 16, 2009 3:29 am | |
| - RageNrOx wrote:
- Yeah agree with it... but how much time do you need to upgrade classic, 5min30 - 6min?
You need 5:30 | |
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Evil_Vegito
ID : 366877 Posts : 851 Points : 916 Reputation : 5 Join date : 2009-07-29 Age : 30 Location : India
| Subject: Re: Oranos 2 TCs Build order Sun Aug 16, 2009 9:27 am | |
| Good strategy. I always play like that with gaia. can you tell me when to use oceanus and when to use promotheus | |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Re: Oranos 2 TCs Build order Sun Aug 16, 2009 9:07 pm | |
| With gaia you need get classical age with oceanus | |
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Evil_Vegito
ID : 366877 Posts : 851 Points : 916 Reputation : 5 Join date : 2009-07-29 Age : 30 Location : India
| Subject: Re: Oranos 2 TCs Build order Thu Aug 20, 2009 5:34 pm | |
| - GDM_1R0N_M4ID3N_M16 wrote:
- With gaia you need get classical age with oceanus
Why gaia why not oranus with oceanus? | |
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SuppaSapien3
Posts : 476 Points : 599 Reputation : 0 Join date : 2009-08-03 Age : 33
| Subject: Re: Oranos 2 TCs Build order Fri Aug 28, 2009 1:28 pm | |
| its a good technique and all, but i found it to be useless against 5:00 classical age Norse raiders | |
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Andrw
Posts : 2 Points : 2 Reputation : 0 Join date : 2009-09-03 Age : 30
| Subject: Re: Oranos 2 TCs Build order Thu Sep 03, 2009 10:37 pm | |
| am using this | |
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SuppaSapien3
Posts : 476 Points : 599 Reputation : 0 Join date : 2009-08-03 Age : 33
| Subject: Re: Oranos 2 TCs Build order Tue Feb 16, 2010 12:38 am | |
| I wonder does anyone still do this anymore? Never see them. | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Oranos 2 TCs Build order Tue Feb 16, 2010 3:53 am | |
| - EVIL_Vegito wrote:
- GDM_1R0N_M4ID3N_M16 wrote:
- With gaia you need get classical age with oceanus
Why gaia why not oranus with oceanus? Leto suck completely which is why you go oceanus with Gaia. Prom is the best otherwise because of the godpower, and because of Prometheans. They were very strong, good crush, and have offspring, also very cheap... | |
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Evil_Vegito
ID : 366877 Posts : 851 Points : 916 Reputation : 5 Join date : 2009-07-29 Age : 30 Location : India
| Subject: Re: Oranos 2 TCs Build order Tue Feb 16, 2010 9:20 am | |
| - LoLZorZ wrote:
- EVIL_Vegito wrote:
- GDM_1R0N_M4ID3N_M16 wrote:
- With gaia you need get classical age with oceanus
Why gaia why not oranus with oceanus? Leto suck completely which is why you go oceanus with Gaia. Prom is the best otherwise because of the godpower, and because of Prometheans. They were very strong, good crush, and have offspring, also very cheap... Leto's automatons cost 10 gold more than prometheans and also have a great peirce armour and attack. They don't suck. and they can be rebuilt even if they die. The reason why no one takes leto is because all her upgrades are to improve the automatons. | |
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Froggie_Dude
Posts : 150 Points : 156 Reputation : 0 Join date : 2010-01-14 Location : Behind you
| Subject: Re: Oranos 2 TCs Build order Tue Feb 16, 2010 11:04 am | |
| - EVIL_Vegito wrote:
- LoLZorZ wrote:
- EVIL_Vegito wrote:
- GDM_1R0N_M4ID3N_M16 wrote:
- With gaia you need get classical age with oceanus
Why gaia why not oranus with oceanus? Leto suck completely which is why you go oceanus with Gaia. Prom is the best otherwise because of the godpower, and because of Prometheans. They were very strong, good crush, and have offspring, also very cheap... Leto's automatons cost 10 gold more than prometheans and also have a great peirce armour and attack. They don't suck. and they can be rebuilt even if they die. The reason why no one takes leto is because all her upgrades are to improve the automatons. Automatons do suck bud The reason no one takes leto is she's garbage. Vegito was 100% correct. | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Oranos 2 TCs Build order Tue Feb 16, 2010 6:20 pm | |
| Lol i think you mean I was correct. You just contradicted vegito
Plus, automatons can only rebuild if there arent anything that can be attacked near by otherwise it wont rebuild and will jsut go attack w.e that thing is. Plus, they have no crush damage. | |
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{PK}Mirez
Posts : 1074 Points : 1107 Reputation : -1 Join date : 2010-01-03 Age : 33 Location : Netherlands
| Subject: Re: Oranos 2 TCs Build order Tue Feb 16, 2010 9:18 pm | |
| rebuilding sounds nice in theory, but you will end up never using it, they die like ants so don't bother buying them | |
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RedPrimate
Posts : 52 Points : 56 Reputation : 0 Join date : 2010-01-29 Age : 31 Location : India
| Subject: Re: Oranos 2 TCs Build order Tue Feb 16, 2010 9:58 pm | |
| They are good for defensive play imo,the problem is their upgrades cost way too much. | |
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Froggie_Dude
Posts : 150 Points : 156 Reputation : 0 Join date : 2010-01-14 Location : Behind you
| Subject: Re: Oranos 2 TCs Build order Wed Feb 17, 2010 1:07 am | |
| - LoLZorZ wrote:
- Lol i think you mean I was correct. You just contradicted vegito
Plus, automatons can only rebuild if there arent anything that can be attacked near by otherwise it wont rebuild and will jsut go attack w.e that thing is. Plus, they have no crush damage. ya that's what I meant. | |
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SuppaSapien3
Posts : 476 Points : 599 Reputation : 0 Join date : 2009-08-03 Age : 33
| Subject: Re: Oranos 2 TCs Build order Wed Feb 17, 2010 7:14 am | |
| Um i would like to know does anyone have one earlier than 6 min say about 5:30-5:45ish? Much appreciated. | |
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{PK}Mirez
Posts : 1074 Points : 1107 Reputation : -1 Join date : 2010-01-03 Age : 33 Location : Netherlands
| Subject: Re: Oranos 2 TCs Build order Wed Feb 17, 2010 12:05 pm | |
| 2 food (hunting dogs) 1 wood 2 gold 1 tc (I think otherwise 1 wood and then 1 tc) food till you can up | |
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[Bo0T]Hell_Mirage
ID : 532021 Posts : 857 Points : 939 Reputation : 10 Join date : 2009-09-12 Age : 109 Location : Pluto
| Subject: Re: Oranos 2 TCs Build order Wed Feb 17, 2010 2:36 pm | |
| - GDM_InterPol Py wrote:
1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens)
Why no chickens?? | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Oranos 2 TCs Build order Wed Feb 17, 2010 3:32 pm | |
| - |SMD|_Tinku_ wrote:
- GDM_InterPol Py wrote:
1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens)
Why no chickens?? Chickens are slow compared to hunt after you get hunting dogs | |
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{PK}Mirez
Posts : 1074 Points : 1107 Reputation : -1 Join date : 2010-01-03 Age : 33 Location : Netherlands
| Subject: Re: Oranos 2 TCs Build order Wed Feb 17, 2010 9:39 pm | |
| chickens are always slower then hunt, try not to gather from chickens/berry bushes at all | |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Re: Oranos 2 TCs Build order Thu Feb 18, 2010 2:28 am | |
| - |SMD|_Tinku_ wrote:
- GDM_InterPol Py wrote:
1º citizen build Guild, research Hunting Dogs.. The citizen go to hunt (NO chickens)
Why no chickens?? Chicken is not a huntable | |
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SMD_bazookatooth
ID : 55555 Posts : 490 Points : 593 Reputation : 0 Join date : 2009-12-04 Age : 74
| Subject: Re: Oranos 2 TCs Build order Thu Feb 18, 2010 3:02 am | |
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RedPrimate
Posts : 52 Points : 56 Reputation : 0 Join date : 2010-01-29 Age : 31 Location : India
| Subject: Re: Oranos 2 TCs Build order Thu Feb 18, 2010 10:55 am | |
| - LoLZorZ wrote:
- Lol i think you mean I was correct. You just contradicted vegito
Plus, automatons can only rebuild if there arent anything that can be attacked near by otherwise it wont rebuild and will jsut go attack w.e that thing is. Plus, they have no crush damage. If you put them in passive stance and move them close to a fallen automaton they will start repairing and won't attack nearby enemies.They will stop repairing if they get attacked though | |
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