| Building Rotate Mod | |
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+7gallantgreg [Bo0T]Hell_Mirage SuppaSapien3 GDM_El Niño LoLZorZ RageNrOx GDM_Op man 11 posters |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Building Rotate Mod Thu Dec 10, 2009 2:08 am | |
| Hi guys.. If u like building rotation with ur mouse wheel.. Download this! Also this patch enable the GP's building rotation (Plenty vault, hesperides tree and others) Paste the file in Program Files\Microsoft Games\Age of Mythology\startup Link: http://www.pclive-assistance.fr/share/files/get/E-9RZHv0Hr/user.con Cya Pd.: Excuse me if this not is the category | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: Building Rotate Mod Thu Dec 10, 2009 9:58 pm | |
| Thanks for your tip.
Rotating is just an option (a checkbox to enable) and then you can rotate camera with the scroll (mouse).
I tryed this file but I've seen no difference.
What are the new options and how to use them?
PS : Topic moved to general dicussion. | |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Re: Building Rotate Mod Thu Dec 10, 2009 10:42 pm | |
| Disable the camera rotation, and remember, you only rotate the buildings before construction (is the more logic) | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: Building Rotate Mod Thu Dec 10, 2009 11:01 pm | |
| Ok, I'll try it | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Building Rotate Mod Thu Dec 10, 2009 11:14 pm | |
| If this is a modification couldnt it be seen as a form of cheating? Because you have a sort of advantage over your opponent. Rotating buildings so they fit into places specifically can give you an advantage | |
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GDM_El Niño
Posts : 194 Points : 217 Reputation : 0 Join date : 2009-07-29 Age : 33 Location : Colombia
| Subject: Re: Building Rotate Mod Thu Dec 10, 2009 11:20 pm | |
| i did download it months ago and it caused problems in my game, i believe this patch is very unnecesary, and LolZorz is true, it can be considerate like cheat | |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Re: Building Rotate Mod Fri Dec 11, 2009 9:42 pm | |
| The building rotate cheat? hahaha.. absolutely NO, The great players (TheMistA and others) have this patch.. This patch is only necesary if u like best organization in your buildings also to build more buildings in a small space | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Building Rotate Mod Fri Dec 11, 2009 9:43 pm | |
| Never seen mista rotate a building and i've watched a lot of his recs... | |
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RageNrOx Admin
ID : 376121 Posts : 1148 Points : 1414 Reputation : 43 Join date : 2009-07-27 Age : 38 Location : France
| Subject: Re: Building Rotate Mod Fri Dec 11, 2009 9:47 pm | |
| Maybe very usefull on tiny map.. but in this case, it's not fair because you have a real advantage.
PS : Some great players use maphack, and it's not a reason to do the same... lol. | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Building Rotate Mod Fri Dec 11, 2009 9:58 pm | |
| - RageNrOx wrote:
PS : Some great players use maphack, and it's not a reason to do the same... lol. Sensuy much? ^^ | |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Re: Building Rotate Mod Sat Dec 12, 2009 12:05 am | |
| - LoLZorZ wrote:
- Never seen mista rotate a building and i've watched a lot of his recs...
Sure? This is a rotated Archery Range | |
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SuppaSapien3
Posts : 476 Points : 599 Reputation : 0 Join date : 2009-08-03 Age : 33
| Subject: Re: Building Rotate Mod Wed Dec 16, 2009 6:36 am | |
| lol. now i can add another surprise tactic to my playing style. when he opponent comes all my buildings will be in random positions so they be too busy looking at them to give me a slight micro chance against them | |
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[Bo0T]Hell_Mirage
ID : 532021 Posts : 857 Points : 939 Reputation : 10 Join date : 2009-09-12 Age : 109 Location : Pluto
| Subject: Re: Building Rotate Mod Wed Dec 16, 2009 5:17 pm | |
| lol, nice tactic. I want to see who will be fooled by that one. | |
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gallantgreg
ID : 398077 Posts : 229 Points : 263 Reputation : 0 Join date : 2009-07-29 Location : Australia
| Subject: Re: Building Rotate Mod Wed Dec 16, 2009 5:26 pm | |
| - SuppaSapien3 wrote:
- lol. now i can add another surprise tactic to my playing style. when he opponent comes all my buildings will be in random positions so they be too busy looking at them to give me a slight micro chance against them
That happened to me once. I went to attack someones base and all their building looked completely different. I was distracted for a good 10 seconds. | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Building Rotate Mod Wed Dec 16, 2009 5:43 pm | |
| That is having an unfair advantage over your opponent, hence cheating... | |
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SuppaSapien3
Posts : 476 Points : 599 Reputation : 0 Join date : 2009-08-03 Age : 33
| Subject: Re: Building Rotate Mod Thu Dec 17, 2009 2:49 am | |
| LOL i was joking about the whole thing, it spurred in too a serious debate | |
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SMD_bazookatooth
ID : 55555 Posts : 490 Points : 593 Reputation : 0 Join date : 2009-12-04 Age : 74
| Subject: Re: Building Rotate Mod Thu Dec 17, 2009 5:42 am | |
| i think if you get beat by an opponent just cuz of this mod you were ment to get beat | |
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SuppaSapien3
Posts : 476 Points : 599 Reputation : 0 Join date : 2009-08-03 Age : 33
| Subject: Re: Building Rotate Mod Mon Dec 21, 2009 4:58 am | |
| amen to that | |
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{PK}Mirez
Posts : 1074 Points : 1107 Reputation : -1 Join date : 2010-01-03 Age : 33 Location : Netherlands
| Subject: Re: Building Rotate Mod Sun Jan 03, 2010 5:43 pm | |
| - LoLZorZ wrote:
- If this is a modification couldnt it be seen as a form of cheating? Because you have a sort of advantage over your opponent. Rotating buildings so they fit into places specifically can give you an advantage
The only advantage I've seen from rotating buildings is that you can cover a tower with 3 manors instead of 4. But who uses their manors to cover towers anyways. | |
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Themista
Posts : 254 Points : 275 Reputation : 1 Join date : 2010-01-02
| Subject: Re: Building Rotate Mod Sun Jan 03, 2010 5:47 pm | |
| rotirate... helps with micro sometimes when u rotirate in battle u see the fight from a better position | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Building Rotate Mod Mon Jan 04, 2010 3:48 pm | |
| lmao he was talking about rotating the buildings themselves... Also JX, that screen shot doesnt prove that mista used Building rotate mod. Map could have been rotated | |
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Themista
Posts : 254 Points : 275 Reputation : 1 Join date : 2010-01-02
| Subject: Re: Building Rotate Mod Mon Jan 04, 2010 4:10 pm | |
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LoLZorZ
Posts : 519 Points : 569 Reputation : 0 Join date : 2009-09-17 Location : London
| Subject: Re: Building Rotate Mod Mon Jan 04, 2010 4:11 pm | |
| Do you mean rotating the camera or rotating the building so it is placed differently? | |
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GDM_Op man
Posts : 108 Points : 126 Reputation : 0 Join date : 2009-08-15 Age : 28
| Subject: Re: Building Rotate Mod Mon Jan 04, 2010 9:10 pm | |
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[Bo0T]Hell_Mirage
ID : 532021 Posts : 857 Points : 939 Reputation : 10 Join date : 2009-09-12 Age : 109 Location : Pluto
| Subject: Re: Building Rotate Mod Wed Jan 06, 2010 12:12 pm | |
| The only advantage of this is mostly in tiny maps, if u get distracted by this mod, then its just ur prob. B/W i sometimes use camera rotation to adjust buildings & vills which are behind trees, as i cant correctly select them. | |
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